DimenFitSp

object DimenFitSp

EN Utility object for handling SSP (Scalable Sp) dimensions from Java.

PT Objeto utilitário para manipulação de dimensões SSP (Scalable Sp) no Java.

Functions

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fun fthsp(context: Context, value: Int): Float

EN Quick resolution for Screen Height (fthsp). PT Resolução rápida para Altura da Tela (fthsp).

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fun fthspa(context: Context, value: Int): Float
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fun fthspi(context: Context, value: Int): Float
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fun fthspia(context: Context, value: Int): Float
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fun fthspLw(context: Context, value: Int): Float

EN Quick resolution for Screen Height (fthsp), but in landscape orientation it acts as Screen Width (ftwsp).

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fun fthspLwa(context: Context, value: Int): Float
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fun fthspLwi(context: Context, value: Int): Float
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fun fthspLwia(context: Context, value: Int): Float
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fun fthspMode(context: Context, value: Int, modeValue: Number, uiModeType: UiModeType, finalQualifierResolver: DpQualifier? = null, fontScale: Boolean = true, ignoreMultiWindows: Boolean = false, applyAspectRatio: Boolean = false, customSensitivityK: Float? = null): Float

EN Facilitator for Screen Height (fthsp) with UiModeType override.

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fun fthspPw(context: Context, value: Int): Float

EN Quick resolution for Screen Height (fthsp), but in portrait orientation it acts as Screen Width (ftwsp).

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fun fthspPwa(context: Context, value: Int): Float
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fun fthspPwi(context: Context, value: Int): Float
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fun fthspPwia(context: Context, value: Int): Float
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fun fthspQualifier(context: Context, value: Int, qualifiedValue: Number, qualifierType: DpQualifier, qualifierValue: Number, finalQualifierResolver: DpQualifier? = null, fontScale: Boolean = true, ignoreMultiWindows: Boolean = false, applyAspectRatio: Boolean = false, customSensitivityK: Float? = null): Float

EN Quick resolution for Screen Height (hSP) conditional scaling.

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fun fthspRotate(context: Context, value: Int, rotationValue: Number, finalQualifierResolver: DpQualifier = DpQualifier.HEIGHT, orientation: Orientation = Orientation.LANDSCAPE, fontScale: Boolean = true, ignoreMultiWindows: Boolean = false, applyAspectRatio: Boolean = false, customSensitivityK: Float? = null): Float

EN Facilitator for Screen Height (fthsp) with rotation override.

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fun fthspScreen(context: Context, value: Int, screenValue: Number, uiModeType: UiModeType, qualifierType: DpQualifier, qualifierValue: Number, finalQualifierResolver: DpQualifier? = null, fontScale: Boolean = true, ignoreMultiWindows: Boolean = false, applyAspectRatio: Boolean = false, customSensitivityK: Float? = null): Float

EN Quick resolution for Screen Height (hSP) context conditional scaling.

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fun ftssp(context: Context, value: Int): Float

EN Quick resolution for Smallest Width (ftssp). PT Resolução rápida para Smallest Width (ftssp).

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fun ftsspa(context: Context, value: Int): Float
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fun ftsspi(context: Context, value: Int): Float
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fun ftsspia(context: Context, value: Int): Float
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fun ftsspLh(context: Context, value: Int): Float

EN Quick resolution for Smallest Width (ftssp), but in landscape orientation it acts as Screen Height (fthsp).

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fun ftsspLha(context: Context, value: Int): Float
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fun ftsspLhi(context: Context, value: Int): Float
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fun ftsspLhia(context: Context, value: Int): Float
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fun ftsspLw(context: Context, value: Int): Float

EN Quick resolution for Smallest Width (ftssp), but in landscape orientation it acts as Screen Width (ftwsp).

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fun ftsspLwa(context: Context, value: Int): Float
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fun ftsspLwi(context: Context, value: Int): Float
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fun ftsspLwia(context: Context, value: Int): Float
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fun ftsspMode(context: Context, value: Int, modeValue: Number, uiModeType: UiModeType, finalQualifierResolver: DpQualifier? = null, fontScale: Boolean = true, ignoreMultiWindows: Boolean = false, applyAspectRatio: Boolean = false, customSensitivityK: Float? = null): Float

EN Facilitator for Smallest Width (ftssp) with UiModeType override.

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fun ftsspPh(context: Context, value: Int): Float

EN Quick resolution for Smallest Width (ftssp), but in portrait orientation it acts as Screen Height (fthsp).

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fun ftsspPha(context: Context, value: Int): Float
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fun ftsspPhi(context: Context, value: Int): Float
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fun ftsspPhia(context: Context, value: Int): Float
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fun ftsspPw(context: Context, value: Int): Float

EN Quick resolution for Smallest Width (ftssp), but in portrait orientation it acts as Screen Width (ftwsp).

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fun ftsspPwa(context: Context, value: Int): Float
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fun ftsspPwi(context: Context, value: Int): Float
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fun ftsspPwia(context: Context, value: Int): Float
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fun ftsspQualifier(context: Context, value: Int, qualifiedValue: Number, qualifierType: DpQualifier, qualifierValue: Number, finalQualifierResolver: DpQualifier? = null, fontScale: Boolean = true, ignoreMultiWindows: Boolean = false, applyAspectRatio: Boolean = false, customSensitivityK: Float? = null): Float

EN Quick resolution for Smallest Width (swSP) conditional scaling.

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fun ftsspRotate(context: Context, value: Int, rotationValue: Number, finalQualifierResolver: DpQualifier = DpQualifier.SMALL_WIDTH, orientation: Orientation = Orientation.LANDSCAPE, fontScale: Boolean = true, ignoreMultiWindows: Boolean = false, applyAspectRatio: Boolean = false, customSensitivityK: Float? = null): Float

EN Facilitator for Smallest Width (ftssp) with rotation override.

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fun ftsspScreen(context: Context, value: Int, screenValue: Number, uiModeType: UiModeType, qualifierType: DpQualifier, qualifierValue: Number, finalQualifierResolver: DpQualifier? = null, fontScale: Boolean = true, ignoreMultiWindows: Boolean = false, applyAspectRatio: Boolean = false, customSensitivityK: Float? = null): Float

EN Quick resolution for Smallest Width (swSP) context conditional scaling.

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fun ftwemPh(context: Context, value: Int): Float

EN Quick resolution for Screen Width without font scale, portrait is Screen Height.

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fun ftwemPha(context: Context, value: Int): Float
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fun ftwemPhi(context: Context, value: Int): Float
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fun ftwemPhia(context: Context, value: Int): Float
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fun ftwsp(context: Context, value: Int): Float

EN Quick resolution for Screen Width (ftwsp). PT Resolução rápida para Largura da Tela (ftwsp).

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fun ftwspa(context: Context, value: Int): Float
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fun ftwspi(context: Context, value: Int): Float
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fun ftwspia(context: Context, value: Int): Float
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fun ftwspLh(context: Context, value: Int): Float

EN Quick resolution for Screen Width (ftwsp), but in landscape orientation it acts as Screen Height (fthsp).

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fun ftwspLha(context: Context, value: Int): Float
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fun ftwspLhi(context: Context, value: Int): Float
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fun ftwspLhia(context: Context, value: Int): Float
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fun ftwspMode(context: Context, value: Int, modeValue: Number, uiModeType: UiModeType, finalQualifierResolver: DpQualifier? = null, fontScale: Boolean = true, ignoreMultiWindows: Boolean = false, applyAspectRatio: Boolean = false, customSensitivityK: Float? = null): Float

EN Facilitator for Screen Width (ftwsp) with UiModeType override.

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fun ftwspPh(context: Context, value: Int): Float

EN Quick resolution for Screen Width (ftwsp), but in portrait orientation it acts as Screen Height (fthsp).

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fun ftwspPha(context: Context, value: Int): Float
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fun ftwspPhi(context: Context, value: Int): Float
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fun ftwspPhia(context: Context, value: Int): Float
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fun ftwspQualifier(context: Context, value: Int, qualifiedValue: Number, qualifierType: DpQualifier, qualifierValue: Number, finalQualifierResolver: DpQualifier? = null, fontScale: Boolean = true, ignoreMultiWindows: Boolean = false, applyAspectRatio: Boolean = false, customSensitivityK: Float? = null): Float

EN Quick resolution for Screen Width (wSP) conditional scaling.

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fun ftwspRotate(context: Context, value: Int, rotationValue: Number, finalQualifierResolver: DpQualifier = DpQualifier.WIDTH, orientation: Orientation = Orientation.LANDSCAPE, fontScale: Boolean = true, ignoreMultiWindows: Boolean = false, applyAspectRatio: Boolean = false, customSensitivityK: Float? = null): Float

EN Facilitator for Screen Width (ftwsp) with rotation override.

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fun ftwspScreen(context: Context, value: Int, screenValue: Number, uiModeType: UiModeType, qualifierType: DpQualifier, qualifierValue: Number, finalQualifierResolver: DpQualifier? = null, fontScale: Boolean = true, ignoreMultiWindows: Boolean = false, applyAspectRatio: Boolean = false, customSensitivityK: Float? = null): Float

EN Quick resolution for Screen Width (wSP) context conditional scaling.

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fun getDimensionInPx(context: Context, qualifier: DpQualifier, value: Int, fontScale: Boolean = true, inverter: Inverter = Inverter.DEFAULT, ignoreMultiWindows: Boolean = false, applyAspectRatio: Boolean = false, customSensitivityK: Float? = null): Float

EN Generic scaling function for Java (PX). PT Função de escala genérica para Java (PX).

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fun getDimensionInSp(context: Context, qualifier: DpQualifier, value: Int, fontScale: Boolean = true, inverter: Inverter = Inverter.DEFAULT, ignoreMultiWindows: Boolean = false, applyAspectRatio: Boolean = false, customSensitivityK: Float? = null): Float

EN Generic scaling function for Java (SP value). PT Função de escala genérica para Java (valor SP).

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fun hei(context: Context, value: Int): Float

EN Quick resolution for Screen Height without font scale.

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fun heia(context: Context, value: Int): Float
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fun heii(context: Context, value: Int): Float
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fun heiia(context: Context, value: Int): Float
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fun hemLw(context: Context, value: Int): Float

EN Quick resolution for Screen Height without font scale, landscape is Screen Width.

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fun hemLwa(context: Context, value: Int): Float
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fun hemLwi(context: Context, value: Int): Float
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fun hemLwia(context: Context, value: Int): Float
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fun hemPw(context: Context, value: Int): Float

EN Quick resolution for Screen Height without font scale, portrait is Screen Width.

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fun hemPwa(context: Context, value: Int): Float
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fun hemPwi(context: Context, value: Int): Float
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fun hemPwia(context: Context, value: Int): Float
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fun scaled(initialBaseValue: Float): FitSp

EN Starts the build chain for the custom dimension FitSp from a base Float. PT Inicia a cadeia de construção para a dimensão customizada FitSp a partir de um Float base.

fun scaled(initialBaseValue: Int): FitSp

EN Starts the build chain for the custom dimension FitSp from a base Int. PT Inicia a cadeia de construção para a dimensão customizada FitSp a partir de um Int base.

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fun sei(context: Context, value: Int): Float

EN Quick resolution for Smallest Width (sei) - Without font scale. PT Resolução rápida para Smallest Width (sei) - Sem escala de fonte.

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fun seia(context: Context, value: Int): Float
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fun seii(context: Context, value: Int): Float
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fun seiia(context: Context, value: Int): Float
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fun semLh(context: Context, value: Int): Float

EN Quick resolution for Smallest Width without font scale, landscape is Screen Height.

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fun semLha(context: Context, value: Int): Float
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fun semLhi(context: Context, value: Int): Float
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fun semLhia(context: Context, value: Int): Float
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fun semLw(context: Context, value: Int): Float

EN Quick resolution for Smallest Width without font scale, landscape is Screen Width.

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fun semLwa(context: Context, value: Int): Float
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fun semLwi(context: Context, value: Int): Float
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fun semLwia(context: Context, value: Int): Float
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fun semPh(context: Context, value: Int): Float

EN Quick resolution for Smallest Width without font scale, portrait is Screen Height.

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fun semPha(context: Context, value: Int): Float
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fun semPhi(context: Context, value: Int): Float
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fun semPhia(context: Context, value: Int): Float
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fun semPw(context: Context, value: Int): Float

EN Quick resolution for Smallest Width without font scale, portrait is Screen Width.

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fun semPwa(context: Context, value: Int): Float
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fun semPwi(context: Context, value: Int): Float
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fun semPwia(context: Context, value: Int): Float
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EN Eagerly initializes DimenCache (persistence / DataStore) so the first resolution on a hot path avoids lazy-init work. PT Inicializa o DimenCache antecipadamente para evitar custo lazy no primeiro uso.

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fun wei(context: Context, value: Int): Float

EN Quick resolution for Screen Width without font scale.

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fun weia(context: Context, value: Int): Float
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fun weii(context: Context, value: Int): Float
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fun weiia(context: Context, value: Int): Float
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fun wemLh(context: Context, value: Int): Float

EN Quick resolution for Screen Width without font scale, landscape is Screen Height.

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fun wemLha(context: Context, value: Int): Float
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fun wemLhi(context: Context, value: Int): Float
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fun wemLhia(context: Context, value: Int): Float